Developing for Virtual Reality using Unity3D
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3rd scenario in our project.
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Starting scene for our project
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3rd scenario in our project.
Final Year Project at NTU, April 2017
Click here to see a brief walkthrough of the project in Virtual Reality
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Main role: Project manager, Designer
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A combined team effort of 3 people
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Semifinalist at the Microsoft Imagine Cup Competition
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Made use of VRTK for HTC Vive
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Developed in the span of 1 month (due to unforeseen circumstances)
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3 scenarios developed (Tanjong Pagar, Interior Design, Market Basket Analysis)
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Tanjong Pagar scene
Purpose: To simulate a VR maps experience where you can teleport to different streets and compare restaurant menus
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Basic 3D model for actual Tanjong Pagar estate was done up by my teammate.
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Able to teleport around using the Vive controllers with a bezier pointer, activate a linear pointer to select buttons on the UI.
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Click on a UI button to teleport to a certain street, to see the menu of a restaurant located there, then drag and drop the menu into the UI, teleport to another street and compare with another restaurant's menu.
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View a database of ratings for a few Japanese restaurants located in Tanjong Pagar, powered by Microsoft Azure Cloud
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Showflat scene
Purpose: To simulate a virtual showroom for an upcoming estate in Tanjong Pagar
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Teleport here by clicking a button on the UI
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All assets used here were free from the Unity Asset Store
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Drag and drop selected furniture to anywhere you want (we did not have time to replicate the function for all game objects)
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Market Basket Analysis scene
Purpose: To reinvent a new method of visualising Market Basket Analysis results as existing graphs and charts are hard to understand
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​Click on the "Confidence" and "Support and Lift" buttons to see animations of the itemsets.
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Itemsets' animations are based on the 3 Market Basket Analysis' metrics, namely, Support, Confidence and Lift.
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Support is linked to the change in positional values. The faster the change, the higher the Support.
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Confidence is linked to the speed of rotation. The faster the rotation, the higher the Confidence.
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Lift is linked to the change in size of the game object. The larger the change in size of the game object, the higher the Lift.
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