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Developing for Virtual Reality using Unity3D

  • Main role: Project manager, Designer

  • A combined team effort of 3 people

  • Semifinalist at the Microsoft Imagine Cup Competition

  • Made use of VRTK for HTC Vive

  • Developed in the span of 1 month (due to unforeseen circumstances)

  • 3 scenarios developed (Tanjong Pagar, Interior Design, Market Basket Analysis)

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Tanjong Pagar scene

Purpose: To simulate a VR maps experience where you can teleport to different streets and compare restaurant menus

  • Basic 3D model for actual Tanjong Pagar estate was done up by my teammate.

  • Able to teleport around using the Vive controllers with a bezier pointer, activate a linear pointer to select buttons on the UI.

  • Click on a UI button to teleport to a certain street, to see the menu of a restaurant located there, then drag and drop the menu into the UI, teleport to another street and compare with another restaurant's menu.

  • View a database of ratings for a few Japanese restaurants located in Tanjong Pagar, powered by Microsoft Azure Cloud

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Showflat scene

Purpose: To simulate a virtual showroom for an upcoming estate in Tanjong Pagar

  • Teleport here by clicking a button on the UI 

  • All assets used here were free from the Unity Asset Store

  • Drag and drop selected furniture to anywhere you want (we did not have time to replicate the function for all game objects) 

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Market Basket Analysis scene

Purpose: To reinvent a new method of visualising Market Basket Analysis results as existing graphs and charts are hard to understand

  • ​Click on the "Confidence" and "Support and Lift" buttons to see animations of the itemsets.

  • Itemsets' animations are based on the 3 Market Basket Analysis' metrics, namely, Support, Confidence and Lift.

  • Support is linked to the change in positional values. The faster the change, the higher the Support.

  • Confidence is linked to the speed of rotation. The faster the rotation, the higher the Confidence.

  • Lift is linked to the change in size of the game object. The larger the change in size of the game object, the higher the Lift.

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