Developing for Virtual Reality using Unity3D
3rd scenario in our project.
Starting scene for our project
3rd scenario in our project.
Final Year Project at NTU, April 2017
Click here to see a brief walkthrough of the project in Virtual Reality
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Main role: Project manager, Designer
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A combined team effort of 3 people
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Semifinalist at the Microsoft Imagine Cup Competition
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Made use of VRTK for HTC Vive
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Developed in the span of 1 month (due to unforeseen circumstances)
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3 scenarios developed (Tanjong Pagar, Interior Design, Market Basket Analysis)
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Tanjong Pagar scene
Purpose: To simulate a VR maps experience where you can teleport to different streets and compare restaurant menus
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Basic 3D model for actual Tanjong Pagar estate was done up by my teammate.
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Able to teleport around using the Vive controllers with a bezier pointer, activate a linear pointer to select buttons on the UI.
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Click on a UI button to teleport to a certain street, to see the menu of a restaurant located there, then drag and drop the menu into the UI, teleport to another street and compare with another restaurant's menu.
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View a database of ratings for a few Japanese restaurants located in Tanjong Pagar, powered by Microsoft Azure Cloud
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Showflat scene
Purpose: To simulate a virtual showroom for an upcoming estate in Tanjong Pagar
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Teleport here by clicking a button on the UI
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All assets used here were free from the Unity Asset Store
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Drag and drop selected furniture to anywhere you want (we did not have time to replicate the function for all game objects)
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Market Basket Analysis scene
Purpose: To reinvent a new method of visualising Market Basket Analysis results as existing graphs and charts are hard to understand
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​Click on the "Confidence" and "Support and Lift" buttons to see animations of the itemsets.
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Itemsets' animations are based on the 3 Market Basket Analysis' metrics, namely, Support, Confidence and Lift.
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Support is linked to the change in positional values. The faster the change, the higher the Support.
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Confidence is linked to the speed of rotation. The faster the rotation, the higher the Confidence.
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Lift is linked to the change in size of the game object. The larger the change in size of the game object, the higher the Lift.
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